Die can wait: its director talks about the influence of sound design in video games

Cary Joji Fukunaga, director of To die can wait, are the new adventures of James Bond on the big screen, confided that in his opinion, the sound design of video games has an influence on cinema.

Video games are often considered the poor relation of cinema. Most of the time because taking up the codes of the seventh art without however reaching a level deemed suitable.

Credits Gaumont / Columbia TriStar Films

Over time, exceptions such as Metal Gear Solid tend to become the norm, with video game productions with the means deployed in such large numbers that the lines with the cinema no longer appear so parallel.

Cary Joji Fukunaga talks Call of Duty and its sound impact on the movies

Under these conditions, we will not be surprised to read that some video games have fared well enough for their quality to be recognized by players in the other profession.

As part of its promotional tour for To die can wait, Agent 007’s new film, its director Cary Joji Fukunaga told IGN (English transcription by Screen Rant) that in his opinion, films are once again starting to draw inspiration from video games, especially at the level of work done on the sound:

“You know, since video games have been a part of my life, what’s very interesting about video game sound design is […] how much the sound design of games has now re-influenced cinema. For example, if you think about the sounds of machine gun mechanics, how the metallic click of Call of Duty made its way into the sound effects of the movie mix. It goes back to ‘Sin number’ [NDLR : son premier film sorti en 2009], I remember talking to my mixers about ‘Sin number’, ‘No, that doesn’t sound like my games’. You see ? Which has a very specific effect. I know a real gun sounds different in real life, but when you make a movie you try to influence your senses to make it look like real life and sometimes the direct real life translation does. not the same effect. ”

Further on, after quoting Half Life, Biohazard (Resident Evil) ou The Last of Us for their effectiveness in transmitting fear through their sound aspect, the director recognizes that the assiduous practice of video games has led him to want to reproduce certain sensations of this medium in his work:

“The more time you spend playing games, the more time you spend in a world where you can decide to like the effect that game has on you. ‘What are they doing ? How can I […] reuse that? ‘”

To die can wait has been in theaters since Wednesday, October 6.

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