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The metaverse will capture a quarter of the people in four years

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By 2026, 25% of people will spend at least one hour a day in the metaverse for work, shopping, education, socializing, or entertainment.

The Metaverse will be used for at least an hour a day

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The metaworld will have a promising virtual economy based on digital currencies and non-fungible tokens, because it will not be owned by states.

: The first rape occurred in Zuckerberg’s metaverse

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Gartner researchers believe it will impact every business that consumers interact with every day, writes yahoo sports.

There are many examples of such interaction – from attending virtual classrooms to buying digital land and construction of virtual houses.

Eventually, all of these activities will take place in the metaverse. This will also affect the work: enterprises will provide communication with your employees in virtual offices.

And virtual events, which have gained popularity over the past 18 months, will offer more collaborative and exciting events.

By 2026, 30% of the world’s organizations will have metaverse-ready products and services.

We previously wrote:

Source: Segodnya

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